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3D Pong

3D Pong is a barebones tribute to the original, dressed up in a jungle-temple aesthetic. The goal was simple: rebuild Pong, give it spatial depth, and use it as a sandbox to explore the fundamentals movement constraints, ball physics, and a lightweight AI that tracks, predicts, and reacts.

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Behind the Project


This was one of the first experiments and it’s very small in scope but heavy on fundamentals.

Technically, it focused on two pillars:

As the rally continues, the ball speed ramps up, pushing the tracking system and reaction timing harder, and turning simple exchanges into twitchy survival.

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Along the way, it also served as a testbed for:

What to Expect


This is pure arcade, easy to grasp, quick to play and intentionally minimal.

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A Few Known Limitations


Why It Exists


3D Pong is here because foundations matter. It’s a small, sturdy place to practice core ideas and movement constraints, predictive AI, acceleration curves before building bigger systems. It probably won’t see major updates, but it earns its spot as one of the foundation projects that helped shape the later work.

You can try a playable version here: Unity Play logo